ID software in 1993
How was it like back in 1993 at ID software office? Answer in this 30 minutes long video, where we discover what was going to be Doom, the biggest success in gaming history.
Enjoy
A Visit to id Software from john romero on Vimeo.
How was it like back in 1993 at ID software office? Answer in this 30 minutes long video, where we discover what was going to be Doom, the biggest success in gaming history.
Enjoy
A Visit to id Software from john romero on Vimeo.
Just read this : http://myphotomoviecam.blogspot.com/2009/02/whats-wrong-with-electronic-shutters.html
I wonder if someone already thought about puting an lcd shutter system. It would be a single pixel big lcd plate in front of the sensor.
This would be electronical and still let the sensor do it's job without mechanical parts.
Nvidia does this with 3d glasses : http://arstechnica.com/gaming/news/2009/01/ces-2009-nvidia-shows-off-3d-glasses-with-left-4-dead.ars